The fact that the internet is a space
rather than simply a window makes navigation a key aspect for interactivity and
participation. Freely navigating from one site to another, browsing for
information, and checking out different links are functions that allow the users
customize their own online experiences.
As Dixon pointed
out that the Web has developed a bulk of interactive stories, video interfaces,
and online dramas. As users we enjoy interactive media because it provides us a
sense of agency an opportunity to customize our experience. “On the Web,
navigational interactivity is the very act of surfing and includes interaction
and includes interaction with varied net.art and hypertext narratives” (p.568).
In game
interfaces, users can move through spaces or levels, having more navigability
affordances than less dynamic interfaces. With video games, we have the
opportunity to navigate and have a sense of exploration and smooth transitions
that allows to have the control of the movement.
.Moreover, with
interactive cinema, the audience has the power to access, transform the
narrative, and complete the work. Some works that I did some research on and
found interesting were "The Legible City” by Jeffrey Shaw and “ Point of
View” by David Wheeler.
In the ‘Legible City”, participant
sit on a stationary bicycle and uses it to navigate through a
computer-generated 3-D representation of a city projected on a large screen. On
the other hand. in the movie “Point of View”, the viewer can guide the reactions and actions
of the characters by answering periodic multiple-choice questions. Also, the
viewer gets to select from different endings.
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