Tuesday, March 31, 2015

Review performing interactivity

This chapter defines 4 levels of interactivity in artworks and performances.
It seems that most of my recent experience on interactivity stays at the first three levels,
including pressing a remote control while watching TV and clicking a mouse while playing videogames.
Just like it is written in the book, some of those categories such as participation and conversation are too similar to differentiate. However, the author uses the example of solo game-playing and multiplayer gaming to identify those two categories. He points out that solo game-playing is a typical participatory interaction -- Although some games may contain highly complex contents, they are still settled parameters which are not flexible enough for an open communicating. On the contrary, multi-player gaming is a more conversational interactivity. Especially in some lager-scaled online games, a more opened activity may occur when players work together or play against each other in a virtual environment.
Turning to collaborational interactivity, it seems that the artificial intelligence is not a must. However, it requires the interactive forms can not only response and communicate but also has the capability to analyze the input info at a certain level.

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