Wednesday, April 1, 2015

Comments on Chap 23




The fact that the internet is a space rather than simply a window makes navigation a key aspect for interactivity and participation. Freely navigating from one site to another, browsing for information, and checking out different links are functions that allow the users customize their own online experiences.

As Dixon pointed out that the Web has developed a bulk of interactive stories, video interfaces, and online dramas. As users we enjoy interactive media because it provides us a sense of agency an opportunity to customize our experience. “On the Web, navigational interactivity is the very act of surfing and includes interaction and includes interaction with varied net.art and hypertext narratives” (p.568).

In game interfaces, users can move through spaces or levels, having more navigability affordances than less dynamic interfaces. With video games, we have the opportunity to navigate and have a sense of exploration and smooth transitions that allows to have the control of the movement.
.Moreover, with interactive cinema, the audience has the power to access, transform the narrative, and complete the work. Some works that I did some research on and found interesting were "The Legible City” by Jeffrey Shaw and “ Point of View” by David Wheeler.

In the ‘Legible City”, participant sit on a stationary bicycle and uses it to navigate through a computer-generated 3-D representation of a city projected on a large screen. On the other hand. in the movie “Point of View”,  the viewer can guide the reactions and actions of the characters by answering periodic multiple-choice questions. Also, the viewer gets to select from different endings.

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